So getting all of the MV & DF assets into the tall style will take quite a while, though creating variants based on stuff is a lot faster & simpler. for one set of characters.Īnd after that, we'll try to keep releasing new "asset packs" which give users new parts they can use to mix & match & design their own unique character. We're even considering a limited selection of default poses (sitting, sleeping, dead).īut all of that requires work, so the project will, for the forseeable time, be a work in progress.įirst we'll figure out what we want to offer for each character part based on how many spriters work with us, then we'll develop the entire number of poses & expressions & etc. Charsets where the characters actually emote (big eyes, open mouth, etc.) are possible. So making facesets where your character has a different expression that actually fits the default one are possible. We're planning seperate eyes, mouths, ears, eyebrows, etc., for example, for both facesets, charsets and SV which in faceset & charset allow you to emote (SV has animation-related expressions) In theory, in Schlangan's generator, the possibilities are endless. The MV/MZ generator is very limited, and we're currently still in a phase where we're protoypting the SV sprite and trying to figure out what we'll do and what we don't do. It depends on a number of factors, from how much free time I have next to my actual work, to how many people & sprite artists we find who collarboate with us, to what our goals are. Maybe I should check that out and see what the measurements are.There's unfortunately no clear ETA and I can't say when it will be "completed." Hey guys I'm just here to show off some diagonal sprites I made for quasi movement. The Slim head you see above is actually not done by me. These are for my gunman class in a game I'm working on. I'm not even close to being a sprite artist, so I'm handling that via automation. Denadora There's various tall sprites around the forums ( I'd dig up Avery's handy collected lists for you but take-out will be arriving shortly. I'm using a script that slims the head on click by 1 pixel on either side at places where they're not usually missed. (You might find irregularities though, it ideally should always be touched up at the end, since I'm selectively cutting two lines out rather than transforming it or resizing it - to preserve more detail.)ĭo you have a certain pattern of how you resize the hair or do you just redraw it by hand? ) But if this is the style you like best, I'm not going to complain. I'm doing the hair with the same script as the head: instant result on a click on all 8 characters on all 12 slots per character - but as you can guess, such brute force methods do leave small details behind that need to be improved afterwards. I'm still looking for the perfect method for a one-click script, but I'm not sure I'll ever find it.Īs for the generator: I've resized&repositioned all accessories for male & female and am currently in the process of loading them into the generator. I'm gonna go to bed soon, but I'll expect I can finish that in the next 1-2 days. (I'm planning lots of breaks, loading things into the generator is fast but.tedious. You can only do the same routine so often until you need to do something else.
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